I worked on this model for 3 weeks halftime speed. I modelled all the parts in Maya and gave it a detail pass in Zbrush before I baked the low poly. I made the materials and textures in Substance Designer and Painter.
High poly model rendered in Arnold
Below you can see Timothy's concepts he provided for this project.
Below you can see Jesper's reel for the VFX to the model I made.