Andreas Cramer
Andreas Cramer
Game Art student at The Game Assembly
Malmö, Sweden

Summary

I am a self-driven person with a passion for all aspects of game development. I am particularly driven when working with character creation and all that encompasses. From sculpting to retopo, UV´s and textures, I am passionate for the many fine mechanisms that come together to bring the model to the engine. There’s something about the orchestra of all disciplines uniting together that gives me goosebumps every time I play a game I’m a part of.

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Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine